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   <div id="projectname">Tetris Game
   &#160;<span id="projectnumber">1.0</span>
   </div>
   <div id="projectbrief">Test game project created via Irrlicht and Qt</div>
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      <li><a href="#index_i"><span>i</span></a></li>
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<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>

<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>aabb
: <a class="el" href="class_c_move_by_step_animator.html#aeb51d1a576fc0b0f01c1b084a2516d24">CMoveByStepAnimator</a>
, <a class="el" href="class_c_move_down_animator.html#accdeef37221b28e4e61dd63e87ed2ddb">CMoveDownAnimator</a>
</li>
<li>addGrid()
: <a class="el" href="class_c_grid_scene_node.html#a4456ba2421e76818089bd86e4a181bdf">CGridSceneNode</a>
</li>
<li>affectFieldPositions()
: <a class="el" href="class_c_figure.html#a0c669a08f0be8ce5eb329af952565a93">CFigure</a>
</li>
<li>animateNode()
: <a class="el" href="class_c_move_by_step_animator.html#a0f71b4940403f37bc3604c08a4c919b9">CMoveByStepAnimator</a>
, <a class="el" href="class_c_move_down_animator.html#a982f970e23d81c8689ce89709bc5f629">CMoveDownAnimator</a>
</li>
<li>applyTextureToFigure()
: <a class="el" href="class_c_figure.html#a93841d1c9dda0ad0a414491ad8e5643f">CFigure</a>
</li>
</ul>


<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>calculateGameScore()
: <a class="el" href="class_c_game_manager.html#adb4a34810119ee4fdf5ff14859b52ba5">CGameManager</a>
</li>
<li>CFigure()
: <a class="el" href="class_c_figure.html#a58047d173634f24a3fc90222c68521d2">CFigure</a>
</li>
<li>CGameApplication()
: <a class="el" href="class_c_game_application.html#a770b68a6bfb08e92eaf34e86ff564c6f">CGameApplication</a>
</li>
<li>CGameFieldManager()
: <a class="el" href="class_c_game_field_manager.html#a8b9a632360cda622852183051f1a94ae">CGameFieldManager</a>
</li>
<li>CGameFiguresFactory()
: <a class="el" href="class_c_game_figures_factory.html#a1d404824269e6dbfbc9791fbdadda32b">CGameFiguresFactory</a>
</li>
<li>CGameManager()
: <a class="el" href="class_c_game_manager.html#a3ff6976be909ffca4924ca0c19b69f23">CGameManager</a>
</li>
<li>CGridBox()
: <a class="el" href="class_c_grid_box.html#a64f0746c0a4dd578321746e1c0371a8e">CGridBox</a>
</li>
<li>clearField()
: <a class="el" href="class_c_game_field_manager.html#a93f0f5daaa72e59b6c9184325e460782">CGameFieldManager</a>
</li>
<li>clone()
: <a class="el" href="class_c_grid_scene_node.html#ab04ec6ab610b46a5b06c8ee7710f4199">CGridSceneNode</a>
</li>
<li>CMoveByStepAnimator()
: <a class="el" href="class_c_move_by_step_animator.html#a86aa20582478a3e3f3b9b88f8f363f87">CMoveByStepAnimator</a>
</li>
<li>CMoveDownAnimator()
: <a class="el" href="class_c_move_down_animator.html#ae47d21445c9ecb7b19009f76241e093e">CMoveDownAnimator</a>
</li>
<li>constructNodesFieldPositions()
: <a class="el" href="class_c_figure.html#a12ecd248cae015084b7fed967e4bdeca">CFigure</a>
</li>
<li>createClone()
: <a class="el" href="class_c_move_by_step_animator.html#a2a5c9555543049943ca979d56d50b9d8">CMoveByStepAnimator</a>
, <a class="el" href="class_c_move_down_animator.html#a16dacd5a03934546b111369c3fbb8b20">CMoveDownAnimator</a>
</li>
<li>createFigureFromFile()
: <a class="el" href="class_c_figure.html#a35456f7c9c4a9e51c3354df91a690eb2">CFigure</a>
</li>
<li>createNewFigure()
: <a class="el" href="class_c_game_figures_factory.html#ac29ca794a7d221b8e32b387391f17ec3">CGameFiguresFactory</a>
</li>
<li>CUserInputEventReceiver()
: <a class="el" href="class_c_user_input_event_receiver.html#aa63b5dd3047e452043f8d63b38d25b19">CUserInputEventReceiver</a>
</li>
</ul>


<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>delay
: <a class="el" href="class_c_move_by_step_animator.html#a6e3867717a4be1e9001ea7301af76267">CMoveByStepAnimator</a>
, <a class="el" href="class_c_move_down_animator.html#accb27d1d71b19fe1524f640d8560a0cd">CMoveDownAnimator</a>
</li>
<li>deleteConstuctedLines()
: <a class="el" href="class_c_game_manager.html#ac240beebb99ce50981ee7d4db4c74dc9">CGameManager</a>
</li>
<li>device
: <a class="el" href="class_qirr_widget.html#aa693417c5a0e85bf6c8d1d62246fe58a">QirrWidget</a>
</li>
<li>directionStep
: <a class="el" href="class_c_move_by_step_animator.html#a18c2df8a3b30fa5ed041688074c6fe17">CMoveByStepAnimator</a>
, <a class="el" href="class_c_move_down_animator.html#a39db20fe68fd6436c04ae3293bbcb318">CMoveDownAnimator</a>
</li>
<li>driverType
: <a class="el" href="class_qirr_widget.html#a6f827affd555e664ae8ec759b6304e95">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>fieldPositions
: <a class="el" href="class_c_figure.html#aea3b335a168f850759680c4a99ee05a9">CFigure</a>
</li>
</ul>


<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>gameLoopIteration()
: <a class="el" href="class_c_game_application.html#ad8d45351124ddd4a92cffa1d1f255883">CGameApplication</a>
</li>
<li>getAlignment()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a5148e6b39509cf06bb0982a879fed027">CGridSceneNode::SGrid</a>
</li>
<li>getBoundingBox()
: <a class="el" href="class_c_grid_scene_node.html#a9478db4fc40b9a11bb36611d042c609c">CGridSceneNode</a>
, <a class="el" href="class_c_figure.html#a99251bf6decc2d863c4f715ac9f72c6a">CFigure</a>
</li>
<li>getControllingFigure()
: <a class="el" href="class_c_user_input_event_receiver.html#a35bff656b35a7d16a2e055ad67d28761">CUserInputEventReceiver</a>
</li>
<li>getDelay()
: <a class="el" href="class_c_move_down_animator.html#a572fa4eb9a85859728865d0dba7b99e5">CMoveDownAnimator</a>
</li>
<li>getExtremePositions()
: <a class="el" href="class_c_figure.html#acdfd111126e997b10b41a403b9e41b87">CFigure</a>
</li>
<li>getFieldFigureType()
: <a class="el" href="class_c_figure.html#a0530b792913bc40fbf8348e55baa5d5e">CFigure</a>
</li>
<li>getFieldPositionChanged()
: <a class="el" href="class_c_figure.html#ab9abcbfa1e06d1334c27cbf6f060426e">CFigure</a>
</li>
<li>getFieldPositions()
: <a class="el" href="class_c_figure.html#a32bc032b7768e5fd58c9fbd6e55cef76">CFigure</a>
</li>
<li>getFieldSize()
: <a class="el" href="class_c_game_field_manager.html#a43a1299373d9c84ce49ea436fed0932b">CGameFieldManager</a>
</li>
<li>getFieldValue()
: <a class="el" href="class_c_game_field_manager.html#a872772ee3f6f1e178ed19fd345a2691f">CGameFieldManager</a>
</li>
<li>getFigureName()
: <a class="el" href="class_c_figure.html#a86058c9b1f7978f807378f171af07af8">CFigure</a>
</li>
<li>getFigureSize()
: <a class="el" href="class_c_game_manager.html#a3ae546def5b05659b9604d27f33f65c6">CGameManager</a>
, <a class="el" href="class_c_figure.html#a21cf29ca321109be4276476443e79be4">CFigure</a>
</li>
<li>getFiguresParentNode()
: <a class="el" href="class_c_game_figures_factory.html#a7bdf5e4cbb20a6d471f0ebee49b1c990">CGameFiguresFactory</a>
</li>
<li>getFileSystem()
: <a class="el" href="class_c_game_figures_factory.html#aec1fb54964e022724247623df75037af">CGameFiguresFactory</a>
</li>
<li>getGameScore()
: <a class="el" href="class_c_game_manager.html#acb57c88fcabe50fe40fee6b324815d69">CGameManager</a>
</li>
<li>getGameSpeed()
: <a class="el" href="class_c_game_manager.html#af7105f76d800234cbdb9ba7279b9bb86">CGameManager</a>
</li>
<li>getGrid()
: <a class="el" href="class_c_grid_scene_node.html#a7a14e136167174fb0ddf17396efa85c1">CGridSceneNode</a>
</li>
<li>getGridBoxPosition()
: <a class="el" href="class_c_game_manager.html#ace46a08b24c2347ff5b6aaf069645329">CGameManager</a>
</li>
<li>getGridColor()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a2e2bb19e107e90731860da168a4148a3">CGridSceneNode::SGrid</a>
</li>
<li>getGridsSize()
: <a class="el" href="class_c_grid_box.html#a011376df79e989964bfd5e9cf5272441">CGridBox</a>
, <a class="el" href="class_c_grid_scene_node.html#a313da68bcea2307b1b79df673583f8df">CGridSceneNode</a>
</li>
<li>getIrrlichtDevice()
: <a class="el" href="class_qirr_widget.html#aa3efe3c02d7e8d7dce73e4a8a17f8ad2">QirrWidget</a>
</li>
<li>getLinesToDelete()
: <a class="el" href="class_c_game_field_manager.html#aaf245b288d90c2369c6a9480fab6688e">CGameFieldManager</a>
</li>
<li>getMaterial()
: <a class="el" href="class_c_figure.html#ac2637bbd7ebed46f4f25d67818660af7">CFigure</a>
, <a class="el" href="class_c_grid_scene_node.html#a2dd56ea1de346fb2c6a1d0e4b9bad865">CGridSceneNode</a>
</li>
<li>getMaterialCount()
: <a class="el" href="class_c_grid_scene_node.html#a12ce659d60c72140d15a8f2e6b718ba9">CGridSceneNode</a>
, <a class="el" href="class_c_figure.html#a4a33091b086702eaf17c43a080486c2b">CFigure</a>
</li>
<li>getMaxRenderDistance()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a7fd53f8a648aeaab995f5726512dd19e">CGridSceneNode::SGrid</a>
</li>
<li>getOffset()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ae67d5edad6c0166e4cd64d5c574ebb04">CGridSceneNode::SGrid</a>
</li>
<li>getParentNodeFieldPosition()
: <a class="el" href="class_c_figure.html#aa7aef045a3820a2a13a7556b3745a45e">CFigure</a>
</li>
<li>getPosition()
: <a class="el" href="class_c_figure.html#a52bf26bf906b05f2cad89a1da6d0d191">CFigure</a>
, <a class="el" href="class_c_grid_box.html#a69b6af847b8899e5a065c5cc652cc49c">CGridBox</a>
</li>
<li>getRotation()
: <a class="el" href="class_c_figure.html#aea8f6228c2d7ccf0854ff9d68919ccd1">CFigure</a>
</li>
<li>getScale()
: <a class="el" href="class_c_figure.html#afd53d5c916efd6097bd8567d5f520659">CFigure</a>
</li>
<li>getSceneManager()
: <a class="el" href="class_c_game_figures_factory.html#aeceabacbdca0b1acbb27902d6765c374">CGameFiguresFactory</a>
</li>
<li>getSize()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a9ab48110de9098a7df393a4186afafac">CGridSceneNode::SGrid</a>
</li>
<li>getSpacing()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#adb2f208af283b81745feb33a3ab769fb">CGridSceneNode::SGrid</a>
, <a class="el" href="class_c_grid_box.html#a5f1e251945c3da02b883708b77405f81">CGridBox</a>
</li>
<li>getSpawnPoint()
: <a class="el" href="class_c_game_manager.html#af295a64173f78d4167900eacbe88ac76">CGameManager</a>
</li>
<li>getStep()
: <a class="el" href="class_c_move_down_animator.html#ac984b42f35f8894776108b196fa83fb7">CMoveDownAnimator</a>
</li>
<li>getTransformedBoundingBox()
: <a class="el" href="class_c_figure.html#ad40c303b01a1ce95a75cc74393b00e6d">CFigure</a>
</li>
<li>getTwoDimensionalMode()
: <a class="el" href="class_c_game_manager.html#a8ce88a2bcd81b5ca63a056bf115f49af">CGameManager</a>
, <a class="el" href="class_c_user_input_event_receiver.html#ae2a9eec1ea56775ef695aa15959c0d06">CUserInputEventReceiver</a>
</li>
</ul>


<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>init()
: <a class="el" href="class_qirr_widget.html#a62b68ab746461039e121c2d9ddb4fddc">QirrWidget</a>
</li>
<li>initialize()
: <a class="el" href="class_c_game_application.html#a85fb85533618caeda9cd9fb9207ef1f7">CGameApplication</a>
</li>
<li>irrWidget
: <a class="el" href="class_main_window.html#ad2082cf3fa8a3460891d001ac2cad877">MainWindow</a>
</li>
<li>isFigureCollapse()
: <a class="el" href="class_c_figure.html#a49fdb26a72a874fa603d9d3753294552">CFigure</a>
</li>
<li>isFigureEmpty()
: <a class="el" href="class_c_figure.html#a08e14272f108c53454527a83f4bcd840">CFigure</a>
</li>
<li>isGameOver()
: <a class="el" href="class_c_game_manager.html#a0487289fbc33159135772653afe7adf9">CGameManager</a>
</li>
<li>isPause()
: <a class="el" href="class_c_game_manager.html#a39603a5edda67beabefd5e5893f13e5b">CGameManager</a>
, <a class="el" href="class_c_user_input_event_receiver.html#ab9a0296e645b68ce1601143f1e03e88c">CUserInputEventReceiver</a>
</li>
<li>isSolid()
: <a class="el" href="class_c_figure.html#a3b816d1bd875ac8ea4b0fc3ff304c138">CFigure</a>
</li>
<li>isStopped()
: <a class="el" href="class_c_move_down_animator.html#a624da18a847ea8c3c51f2fb67e181527">CMoveDownAnimator</a>
</li>
</ul>


<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
<li>keyPressEvent()
: <a class="el" href="class_qirr_widget.html#a45b60a058bd34d2ee5656228ca94665e">QirrWidget</a>
</li>
<li>keyReleaseEvent()
: <a class="el" href="class_qirr_widget.html#ab938c429781298ee3bb2a2ff3437d243">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>MainWindow()
: <a class="el" href="class_main_window.html#a8b244be8b7b7db1b08de2a2acb9409db">MainWindow</a>
</li>
<li>mouseMoveEvent()
: <a class="el" href="class_qirr_widget.html#acdec585ca517ffd0c7ece7a71df2710d">QirrWidget</a>
</li>
<li>mousePressEvent()
: <a class="el" href="class_qirr_widget.html#a1cc9fc6171735b3fa4d5422c908cf987">QirrWidget</a>
</li>
<li>mouseReleaseEvent()
: <a class="el" href="class_qirr_widget.html#a1201ecfec13d7c57d9f79aefe86423c6">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
<li>OnEvent()
: <a class="el" href="class_c_user_input_event_receiver.html#a91fa11c3a04b59dacb8e3416108221d5">CUserInputEventReceiver</a>
</li>
<li>OnRegisterSceneNode()
: <a class="el" href="class_c_grid_scene_node.html#a8d2ca45e674d21ad8c9579eb4f919316">CGridSceneNode</a>
, <a class="el" href="class_c_figure.html#ab15309246081d62f94a15461fcebc3ff">CFigure</a>
</li>
</ul>


<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>paintEvent()
: <a class="el" href="class_qirr_widget.html#a63157d7c1672bf054c117fa3a2685b95">QirrWidget</a>
</li>
<li>parentNodeFieldPosition
: <a class="el" href="class_c_figure.html#a9a39fd4b3513dbc4b52e044b985a4eab">CFigure</a>
</li>
</ul>


<h3><a class="anchor" id="index_q"></a>- q -</h3><ul>
<li>QirrWidget()
: <a class="el" href="class_qirr_widget.html#a62514e8eb62d179a23caa1b265039093">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>regenerateMesh()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a23b7d22c00d67695ff5e04d7458910f9">CGridSceneNode::SGrid</a>
</li>
<li>remove()
: <a class="el" href="class_c_figure.html#a02be5652ffd4c318fab1b3ec87a64790">CFigure</a>
</li>
<li>removeAllCreatedTextures()
: <a class="el" href="class_c_figure.html#adf858d1abafeb1809c0c98061f3998a5">CFigure</a>
</li>
<li>removeGrid()
: <a class="el" href="class_c_grid_scene_node.html#a3b533c927ebc3bf5dd134753aeae6411">CGridSceneNode</a>
</li>
<li>removeNodeByOffset()
: <a class="el" href="class_c_figure.html#a25ae8b28514fda0cd0085c3cc1d3a995">CFigure</a>
</li>
<li>render()
: <a class="el" href="class_c_figure.html#adcdf27dd7b4443cfbe71f755962315fb">CFigure</a>
, <a class="el" href="class_c_grid_scene_node.html#a5e4bce549fa663df8031943ce4bf4efd">CGridSceneNode</a>
</li>
<li>resizeEvent()
: <a class="el" href="class_qirr_widget.html#af1812d2a51153fe727c453f38d9d3529">QirrWidget</a>
</li>
<li>runOneLoop()
: <a class="el" href="class_c_game_manager.html#a98bcc066b78437029878792304e2427f">CGameManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>saveFigureToFile()
: <a class="el" href="class_c_figure.html#a8f8b716ca67f4868ed88745bc0959d9a">CFigure</a>
</li>
<li>setAlignment()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ad5df9374418bd87ca241e5e77bf74fac">CGridSceneNode::SGrid</a>
</li>
<li>setColour()
: <a class="el" href="class_c_grid_box.html#a6f6e1b178e5252ee0f083ee04b23df49">CGridBox</a>
</li>
<li>setControllingFigure()
: <a class="el" href="class_c_user_input_event_receiver.html#aaffea15fe2857dc2fec11d44aa26c810">CUserInputEventReceiver</a>
</li>
<li>setDelay()
: <a class="el" href="class_c_move_down_animator.html#a7674a8242d96da603c050a843e2495b7">CMoveDownAnimator</a>
</li>
<li>setFieldPositionChanged()
: <a class="el" href="class_c_figure.html#a5464534917482746e41c05d06b5b248f">CFigure</a>
</li>
<li>setFieldPositions()
: <a class="el" href="class_c_figure.html#ae1890603d1689bde36a309febcce4a38">CFigure</a>
</li>
<li>setFieldSize()
: <a class="el" href="class_c_game_field_manager.html#af1a6a17d595f92b82108adb6439d18c2">CGameFieldManager</a>
</li>
<li>setFieldValue()
: <a class="el" href="class_c_game_field_manager.html#a95498382e678754cfade232555dcbc8e">CGameFieldManager</a>
</li>
<li>setFigureSize()
: <a class="el" href="class_c_figure.html#a7840e399feb2007c86e6634908c70b41">CFigure</a>
, <a class="el" href="class_c_game_manager.html#a2c213d9a9c4a17ea18cf0af3ec9f192c">CGameManager</a>
</li>
<li>setGameOverValue()
: <a class="el" href="class_c_game_manager.html#a69696ba28f6f91a0c2cec58a55292f0e">CGameManager</a>
</li>
<li>setGameScore()
: <a class="el" href="class_c_game_manager.html#a67a919ef5d542a65aae84699971b076e">CGameManager</a>
</li>
<li>setGameSpeed()
: <a class="el" href="class_c_game_manager.html#a6e78f4d645a7a76ce0f32b2afea28d92">CGameManager</a>
</li>
<li>setGridColor()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a237d4821925ce572d8732452cbc552d5">CGridSceneNode::SGrid</a>
</li>
<li>setGridsSize()
: <a class="el" href="class_c_grid_box.html#a2dc1ec5ed8bfbee6a612449f37e42a5b">CGridBox</a>
, <a class="el" href="class_c_grid_scene_node.html#a006ea5e013f822946bfafe2a0e40a19a">CGridSceneNode</a>
</li>
<li>setMaterial()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ae81ac0514afddfe633ef4779652f658f">CGridSceneNode::SGrid</a>
</li>
<li>setMaxRenderDistance()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a58f1ffa59b73880086ec383c55d60e58">CGridSceneNode::SGrid</a>
</li>
<li>setOffset()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a46bd5917998ca5642df7249f11fb3396">CGridSceneNode::SGrid</a>
</li>
<li>setParentNodeFieldPosition()
: <a class="el" href="class_c_figure.html#a75c67cdc2b5539f06f191fcabcab6e8f">CFigure</a>
</li>
<li>setPause()
: <a class="el" href="class_c_user_input_event_receiver.html#a3b714104b2c235fa7a8117d6f40ef524">CUserInputEventReceiver</a>
</li>
<li>setPauseValue()
: <a class="el" href="class_c_game_manager.html#a0141a4bb9d60127ff8184d0ae9e3f20d">CGameManager</a>
</li>
<li>setPosition()
: <a class="el" href="class_c_figure.html#ab0f1cb8794db1569b20e09f9dc443dbd">CFigure</a>
, <a class="el" href="class_c_grid_box.html#a98d98ba3c4bd2fc11fae99f32f82173c">CGridBox</a>
</li>
<li>setRotation()
: <a class="el" href="class_c_figure.html#aac378c878c44b112cb37331f7402535e">CFigure</a>
</li>
<li>setScale()
: <a class="el" href="class_c_figure.html#a345d107d126815dd566a0e019edb67d1">CFigure</a>
</li>
<li>setSize()
: <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a50ea31624bbdee942df984d92ac63d70">CGridSceneNode::SGrid</a>
</li>
<li>setSpacing()
: <a class="el" href="class_c_grid_box.html#ac7f778e637dbf3fdcbde84061fb2c837">CGridBox</a>
, <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#af1abb3bc496d58bc9d3f0846feb04aa2">CGridSceneNode::SGrid</a>
</li>
<li>setSpawnPoint()
: <a class="el" href="class_c_game_manager.html#a3b1da103719b584e113234eac00befd3">CGameManager</a>
</li>
<li>setStep()
: <a class="el" href="class_c_move_down_animator.html#ab64538d744ad51037dffd8c2bee7fa56">CMoveDownAnimator</a>
</li>
<li>setStoppedValue()
: <a class="el" href="class_c_move_down_animator.html#a704eff39a1e7a93c3ab1d7f98a72a2d8">CMoveDownAnimator</a>
</li>
<li>setTwoDimensionalMode()
: <a class="el" href="class_c_game_manager.html#a79866b4f212814c62e467e0d28e1fc43">CGameManager</a>
, <a class="el" href="class_c_user_input_event_receiver.html#a742b00af796200bdc7e2a55aabb9ff83">CUserInputEventReceiver</a>
</li>
<li>showSelectionOnce()
: <a class="el" href="class_c_grid_scene_node.html#a5facc9b783608f8ec2c0f593cb5f5d53">CGridSceneNode</a>
</li>
<li>spawnNewFigure()
: <a class="el" href="class_c_game_manager.html#a2c889936fbafdfa47e203d4651483b99">CGameManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
<li>timerEvent()
: <a class="el" href="class_qirr_widget.html#abd5ca012e3e8515b9f6bb5ec4e16e01c">QirrWidget</a>
</li>
<li>turnOn2DMode()
: <a class="el" href="class_c_grid_box.html#a3eae3ad3b0b3170f16da6a262768e077">CGridBox</a>
</li>
<li>turnOn3DMode()
: <a class="el" href="class_c_grid_box.html#a5e43b21affbaf9de20d2c6c29e21c271">CGridBox</a>
</li>
</ul>


<h3><a class="anchor" id="index_u"></a>- u -</h3><ul>
<li>updateIrrlicht()
: <a class="el" href="class_qirr_widget.html#a0db4382e47cc9f612a0b711800dc1065">QirrWidget</a>
</li>
<li>updateIrrlichtQuery()
: <a class="el" href="class_qirr_widget.html#ad7eb195803686bbdc45d78509a744544">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
<li>wheelEvent()
: <a class="el" href="class_qirr_widget.html#ae71f859e3b36d512d8f7c43707f7bf75">QirrWidget</a>
</li>
</ul>


<h3><a class="anchor" id="index_0x7e"></a>- ~ -</h3><ul>
<li>~CFigure()
: <a class="el" href="class_c_figure.html#af7f485ea2017fd7ed3b6963e2411fd6e">CFigure</a>
</li>
<li>~CGameApplication()
: <a class="el" href="class_c_game_application.html#a809fbe55d6a1d9b50d777be10dc56080">CGameApplication</a>
</li>
<li>~CGameFieldManager()
: <a class="el" href="class_c_game_field_manager.html#ac822a9949b68b621d1470c3e66eb34f7">CGameFieldManager</a>
</li>
<li>~CGameFiguresFactory()
: <a class="el" href="class_c_game_figures_factory.html#abbbe2affc86b6d08266f7f7077f067ff">CGameFiguresFactory</a>
</li>
<li>~CGameManager()
: <a class="el" href="class_c_game_manager.html#aac6f02494dc7ea4ed27e762626f560cc">CGameManager</a>
</li>
<li>~CGridBox()
: <a class="el" href="class_c_grid_box.html#ad270bfc6308d8885b399d5acc23ae7eb">CGridBox</a>
</li>
<li>~CMoveByStepAnimator()
: <a class="el" href="class_c_move_by_step_animator.html#aa4d55af2b79a364a850eb9599d4b020f">CMoveByStepAnimator</a>
</li>
<li>~CMoveDownAnimator()
: <a class="el" href="class_c_move_down_animator.html#a684250581adb83969be74c496403736c">CMoveDownAnimator</a>
</li>
<li>~CUserInputEventReceiver()
: <a class="el" href="class_c_user_input_event_receiver.html#ab2666015c623bc7b7bf15139aa943f41">CUserInputEventReceiver</a>
</li>
<li>~MainWindow()
: <a class="el" href="class_main_window.html#ae98d00a93bc118200eeef9f9bba1dba7">MainWindow</a>
</li>
<li>~QirrWidget()
: <a class="el" href="class_qirr_widget.html#a4bc07ccb70ea2674802d7c6c1be80c63">QirrWidget</a>
</li>
</ul>
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    <li class="footer">Generated on Sun Jul 6 2014 19:35:11 for Tetris Game by
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